X-Com creators new strategy game
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CONTENTS

GETTING STARTED

INTERFACE SCREENS

MAIN SCREEN

CAMPAIGN MISSIONS SCREEN

NEW ONLINE GAME SCREEN

SCENARIO OPTIONS SCREEN

SEND CHALLENGE SCREEN

MANAGE GAMES SCREEN

SOUND AND VIDEO OPTIONS SCREEN

MAP CREATOR SCREEN

BATTLE INTERFACE

BATTLE OPTIONS SCREEN

HELP SCREENS

PLAYING THE GAME

PLAYING TURNS

THE WEB INTERFACE

CHOOSING YOUR RACE

DEPLOYMENT

THE FIRST GAME TURN

NAVIGATING THE MAP

SELECTING UNITS AND ISSUING ORDERS

MOVING UNITS

MOVEMENT ORDERS

FOLLOWING

PURSUIT

RULES OF ENGAGEMENT

COMBAT

DIRECT FIRE

TERRAIN FIRE

OPPORTUNITY FIRE

ACCURACY AND LINE OF FIRE

GRENADES AND GOO

WEAPON EFFECTS

AMMUNITION AND ENERGY

VISION

WHAT A UNIT CAN SEE

VISION MODE

MAPS AND TERRAIN

BASIC TERRAIN TYPES

DOORS AND DOOR CONTROLS

FORCE FIELDS

SPECIAL UNIT ACTIONS

HEALING AND REPAIRING

RELOADING

SPAWN CONTROL

COMMANDING THE GREYS

THE RACES

LASER MARINES

MACHINA

SPAWN

GREYS

UNIT ATTRIBUTES

WINNING GAMES

SCORING AND VICTORY

THE WORLD LEAGUE

TOURNAMENTS

APPENDIX

CREDITS

Battle interface

 

The main area of the window is taken up by an overhead, isometric view of the battle map on which your forces are deployed and moved. The main interface controls are along the bottom of the screen. The bottom left side contains controls and information for selected units. The bottom right side contains the play controls and scenario information. The middle section contains map navigation controls and player information.

THE LEFT PANEL

1) Unit name display: The name of the unit type is displayed here.

2) Next unit/previous unit: The two buttons either side of the unit name cycle selection between your units, centring the screen on each selected unit. You can also use the ‘TAB’ key for the next unit.

3) Movement reaction buttons: Set rules of engagement controlling a unit’s movement. The buttons are ‘Continue on sighting’, ‘Halt on Sighting’ and ‘Retreat on Sighting.’

4) Combat reaction buttons: Set rules of engagement controlling a unit’s combat. The buttons are ‘Hold Fire/Attack’ and ‘Fire/Attack at will.’

5) Halt button: Instructs the unit to pause for one second before continuing with further orders.

6) Undo button: Remove the last order for the selected unit. You can also use the ‘U’ key for this.

7) Fire buttons: These switch the fire mode between ‘Direct Fire’, ‘Terrain Fire’ and ‘Opportunity Fire.’

8) Unit display: The unit graphic is shown here with symbols for the unit’s current rules of engagement settings above.

9) Unit time display: This shows the estimated time that the units current orders will take, in seconds.

10) Health and ammo display: These numbers show the current health/original health of the units, and below that the current ammunition/maximum ammunition.

11) Special action buttons: Units that have special abilities will have additional buttons to activate those abilities.

THE RIGHT PANEL

12) Scenario type display: The type of scenario being played.

13) Map name display: The name of the map.

14) Options button: Display the options screen. This screen allows you to set the video and sound options, concede the game, or quit the game.

15) Video controls: These buttons control the play back of turn results or testing orders.

16) Game flow controls: These important controls set the state of the game and end the turn. You can switch between ‘view results’, ‘issue orders’ and ‘test orders’ as much as you like. The ‘end turn’ button sends your orders to the game server.

THE CENTRE PANEL

17) Flat map button: Toggles the map display between a flat map, with all walls and objects flattened, and the nomal mode, with all walls and objects shown as normal.

18) Zoom buttons: There are zoom in and zoom out buttons. The ‘reset’ buttons sets the zoom to the default level.

19) Help button: Access the help screens for the interface and information on the races and units.

20) Player name and score display: The name of each player is shown here, along with their current score.

 

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