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CONTENTS

GETTING STARTED

INTERFACE SCREENS

MAIN SCREEN

CAMPAIGN MISSIONS SCREEN

NEW ONLINE GAME SCREEN

SCENARIO OPTIONS SCREEN

SEND CHALLENGE SCREEN

MANAGE GAMES SCREEN

SOUND AND VIDEO OPTIONS SCREEN

MAP CREATOR SCREEN

BATTLE INTERFACE

BATTLE OPTIONS SCREEN

HELP SCREENS

PLAYING THE GAME

PLAYING TURNS

THE WEB INTERFACE

CHOOSING YOUR RACE

DEPLOYMENT

THE FIRST GAME TURN

NAVIGATING THE MAP

SELECTING UNITS AND ISSUING ORDERS

MOVING UNITS

MOVEMENT ORDERS

FOLLOWING

PURSUIT

RULES OF ENGAGEMENT

COMBAT

DIRECT FIRE

TERRAIN FIRE

OPPORTUNITY FIRE

ACCURACY AND LINE OF FIRE

GRENADES AND GOO

WEAPON EFFECTS

AMMUNITION AND ENERGY

VISION

WHAT A UNIT CAN SEE

VISION MODE

MAPS AND TERRAIN

BASIC TERRAIN TYPES

DOORS AND DOOR CONTROLS

FORCE FIELDS

SPECIAL UNIT ACTIONS

HEALING AND REPAIRING

RELOADING

SPAWN CONTROL

COMMANDING THE GREYS

THE RACES

LASER MARINES

MACHINA

SPAWN

GREYS

UNIT ATTRIBUTES

WINNING GAMES

SCORING AND VICTORY

THE WORLD LEAGUE

TOURNAMENTS

APPENDIX

CREDITS

Commanding the Greys

AMMUNITION, ENERGY AND SHIELDS

Greys use ammunition in a slightly different way to other races. The ammunition level represents the amount of energy the unit has. This energy is used to power both weapons and a special energy shield. Any damage inflicted on a Grey unit will first be deducted from the unit’s energy before affecting the unit’s endurance. The armour rating has no effect on energy damage, but will still reduce damage affecting endurance.

For the Greys, using weapons will make them more vulnerable to attack, because it reduces the energy shield. Also, some weapons will use more than 1 energy per shot because they require more power.

If you are playing as Greys you will see a yellow energy bar above the health bar for each unit. Your opponent, however, cannot see the amount of energy your units have, so he will be less sure about the amount of damage inflicted.

Energy is automatically recovered at a slow rate, but it is much quicker to replenish energy from a Regenerator.

REGENERATORS AND TELEPORTATION

The Grey Regenerator functions in the same way as an HQ unit. You can replenish the energy of a Grey unit by right-clicking on a Regenerator. They are also used for teleportation, which is a form of instant transportation between two regenerators. When you select a movement destination the route may be plotted by teleportation between two regenerators, if it shortens the route.

THE GUARDIAN CLOAKING SHIELD



The Guardian unit can create a wide area energy shield that also dramatically reduces the visibility of units within the shield. When you select a Guardian unit you will see two special buttons on the unit panel on the bottom left of the screen. One button is used to activate the Guardian’s shield, and the other to turn it off. When the shield is activated it will slowly drain energy.

The Guardian will protect units within the Guardian’s shield area, shown by a pulsating blue circle on the ground. Shots aimed at these units will hit the shield, depleting the Guardian’s energy level. The shield protects against explosive damage and bouncing grenades, but enemy units can enter the shield and attack units within. The shield does not deflect attacks made within the shield, including warp gun explosions.

USING THE WARP GUN

The Warp Gunner fires a guided missile. This is done by setting 'waypoints' for the missile, which defines the path that it will travel along. In order to set waypoints click on the button labelled 'W' on the Warp Gunner's control panel on the bottom left of the screen, then right click on the map to set each waypoint. Alternatively, you can hold down the 'W' key on the keyboard and right click on the map to set waypoints.

PSYKER ATTACKS

The Psyker unit must choose a particular point to attack and cannot target units directly, or use opportunity fire and pursuit. If there is a target unit at the target point when the attack takes effect and that unit will be psyked, but if there is a unit near the point there is a probability that it will be psyked depending on the distance from the target point. The probability drops to zero at a distance of 10 metres from the target point.

Successful psyke attacks have two effects. Firstly, a psyked unit is slightly injured. Secondly, the controlling player can see what the psyked unit can see within its field of vision, possibly revealing positions of units from its own side. Spawn suffer the most injury from psyke attacks, and then Machina. Humans and Greys suffer the least damage. HQs are unaffected.

SAUCER RESUPPLY

The Saucer unit can be used to re-supply other Grey units with energy. Select a grey unit and right-click on the Saucer. Energy will be transferred from the Saucer to the other Grey unit.

 

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