X-Com creators new strategy game
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CONTENTS

GETTING STARTED

INTERFACE SCREENS

MAIN SCREEN

CAMPAIGN MISSIONS SCREEN

NEW ONLINE GAME SCREEN

SCENARIO OPTIONS SCREEN

SEND CHALLENGE SCREEN

MANAGE GAMES SCREEN

SOUND AND VIDEO OPTIONS SCREEN

MAP CREATOR SCREEN

BATTLE INTERFACE

BATTLE OPTIONS SCREEN

HELP SCREENS

PLAYING THE GAME

PLAYING TURNS

THE WEB INTERFACE

CHOOSING YOUR RACE

DEPLOYMENT

THE FIRST GAME TURN

NAVIGATING THE MAP

SELECTING UNITS AND ISSUING ORDERS

MOVING UNITS

MOVEMENT ORDERS

FOLLOWING

PURSUIT

RULES OF ENGAGEMENT

COMBAT

DIRECT FIRE

TERRAIN FIRE

OPPORTUNITY FIRE

ACCURACY AND LINE OF FIRE

GRENADES AND GOO

WEAPON EFFECTS

AMMUNITION AND ENERGY

VISION

WHAT A UNIT CAN SEE

VISION MODE

MAPS AND TERRAIN

BASIC TERRAIN TYPES

DOORS AND DOOR CONTROLS

FORCE FIELDS

SPECIAL UNIT ACTIONS

HEALING AND REPAIRING

RELOADING

SPAWN CONTROL

COMMANDING THE GREYS

THE RACES

LASER MARINES

MACHINA

SPAWN

GREYS

UNIT ATTRIBUTES

WINNING GAMES

SCORING AND VICTORY

THE WORLD LEAGUE

TOURNAMENTS

APPENDIX

CREDITS

Credits

 

Game Design: Julian Gollop

Programming: Nick Gollop, Stephen Moorhouse

Art: Julian Gollop, Julian Knott, Simon Brewer, Denis Istomin

Sound: Garry Taylor, Nathan McCree

Mission design: Stuart “Luiglin” Orford (Greys), Dave “axemandavva” Hawes (Spawn), Denis “Renoiro” Istomin (Machina), Julian Gollop (Marines).