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CONTENTS

GETTING STARTED

INTERFACE SCREENS

MAIN SCREEN

CAMPAIGN MISSIONS SCREEN

NEW ONLINE GAME SCREEN

SCENARIO OPTIONS SCREEN

SEND CHALLENGE SCREEN

MANAGE GAMES SCREEN

SOUND AND VIDEO OPTIONS SCREEN

MAP CREATOR SCREEN

BATTLE INTERFACE

BATTLE OPTIONS SCREEN

HELP SCREENS

PLAYING THE GAME

PLAYING TURNS

THE WEB INTERFACE

CHOOSING YOUR RACE

DEPLOYMENT

THE FIRST GAME TURN

NAVIGATING THE MAP

SELECTING UNITS AND ISSUING ORDERS

MOVING UNITS

MOVEMENT ORDERS

FOLLOWING

PURSUIT

RULES OF ENGAGEMENT

COMBAT

DIRECT FIRE

TERRAIN FIRE

OPPORTUNITY FIRE

ACCURACY AND LINE OF FIRE

GRENADES AND GOO

WEAPON EFFECTS

AMMUNITION AND ENERGY

VISION

WHAT A UNIT CAN SEE

VISION MODE

MAPS AND TERRAIN

BASIC TERRAIN TYPES

DOORS AND DOOR CONTROLS

FORCE FIELDS

SPECIAL UNIT ACTIONS

HEALING AND REPAIRING

RELOADING

SPAWN CONTROL

COMMANDING THE GREYS

THE RACES

LASER MARINES

MACHINA

SPAWN

GREYS

UNIT ATTRIBUTES

WINNING GAMES

SCORING AND VICTORY

THE WORLD LEAGUE

TOURNAMENTS

APPENDIX

CREDITS

Greys

 

The Greys have been visiting earth since the dawn of human civilisation, nurturing and protecting the new sentient human species. Their plans started to go awry when humans developed technology sufficient to make their aggressive tendencies dangerous for the rest of advanced intergalactic civilisation. When the humans discovered the Spawn and provoked this predatory species, the Greys were concerned. They were alarmed when the humans managed to build a robotic race that freed itself from human control. Once the wars began in earnest, the Greys decided to intervene and end their experiment by wiping out the humans, Machina, and Spawn. However, this was not going to be an easy task. Despite the Greys advanced technology and telepathic abilities, the other races had grown very powerful and numerous.

SENTRY

The Sentry is the basic foot soldier of the Grey collective, charged with protecting the higher orders on the battlefield. It is agile, stealthy and can move as quickly as a human. It is equipped with a rapid firing, but low powered warp blaster gun. The mysterious Greys are protected by an energy shield which will absorb the damage of any weapon, but at expense of draining power.

Strengths: substantial damage due to rapid fire rate

Weaknesses: vulnerable when energy depleted, inaccurate weapon

GUARDIAN

The Guardian provides both protection and stealth for Grey incursion squads. A specially trained Grey unit drives a small vehicle equipped with a very heavy, but powerful cloaking shield. This shield provides protection for any units within its six metre radius and greatly reduces visibility to the enemy. When it is activated the cloaking shield drains energy at a steady rate. Energy will also be drained by weapon damage, but the units within the shield will be safe. The Guardian is also equipped with a powerful short range blaster designed for breaching walls and barricades.

Strengths: cloaking shield protects other Grey units

Weaknesses: limited offensive capability

WARP GUNNER

The warp gunner is equipped with one of the most advanced pieces of Grey technology. The warp gun fires a telepathically guided missile that explodes when it reaches its target, generating a tiny wormhole in space. The wormhole only exists for a few micro-seconds, but it creates a very destructive implosion effect. The main advantage of a warp gun is that the gunner can fire from around corners or in covered terrain, so it can effectively attack heavily fortified positions. However, the power of the implosion is diminished over distance, and the effect is very minimal at its maximum range.

Strengths: powerful area effect missile that can be guided to its target

Weaknesses: ineffective at long range, slow firing with high energy drain, expensive

PSYKER

The Psyker is a cybernetically enhanced Grey unit fitted with a psionic projector that allows it to detect brain waves and exert mind control over short distances. A successful attack will injure the target unit and allow the Psyker to see through its eyes, revealing the positions of other enemy units. The damage inflicted by psionic attacks depends on the innate resistance of each race. The Spawn are most vulnerable, followed by the Machina. Humans and Greys are least affected. In order to execute an attack the Psyker must select a target point to focus on. The closer a unit is to the target point the more likely the attack is to be successful.

Strengths: scouts enemy positions, injures enemy units behind cover

Weaknesses: vulnerable to attack if spotted, expensive

SAUCER

The saucer is a battlefield version of the Grey's interplanetary craft, but operated by a single pilot and limited to ground assault operations. It is an expensive but powerful combat unit, with a substantial energy shield. The saucer is fast and agile, and can fly over minor obstructions, but it is still restricted due to its large size. It is equipped with an inaccurate but powerful warp blaster cannon, and can also supply other Grey units with energy from its own reserves.

Strengths: fast moving and can fly over low terrain, can take a lot of punishment

Weaknesses: too large for narrow corridors, very expensive

REGENERATOR

The Regenerator is a teleportation portal and an energy conduit connected to Grey orbital motherships. This unique technology allows the Greys to advance deep into hostile territory with very few combat units. The energy is transferred via a subspace warp beam to a small collector unit deployed in tactical missions undertaken by Grey incursion squads. Any Grey warrior can restore its energy rapidly by occupying the regenerator beam. Grey units will automatically teleport between two regenerator units if it provides a faster route to a destination.

Strengths: teleportation can provide rapid mobility around the map

Weaknesses: static and vulnerable target

 

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