Greys
The Greys have been visiting earth since the dawn of human civilisation,
nurturing and protecting the new sentient human species. Their plans
started to go awry when humans developed technology sufficient to
make their aggressive tendencies dangerous for the rest of advanced
intergalactic civilisation. When the humans discovered the Spawn
and provoked this predatory species, the Greys were concerned. They
were alarmed when the humans managed to build a robotic race that
freed itself from human control. Once the wars began in earnest,
the Greys decided to intervene and end their experiment by wiping
out the humans, Machina, and Spawn. However, this was not going
to be an easy task. Despite the Greys advanced technology and telepathic
abilities, the other races had grown very powerful and numerous.
SENTRY
The
Sentry is the basic foot soldier of the Grey collective, charged
with protecting the higher orders on the battlefield. It is agile,
stealthy and can move as quickly as a human. It is equipped with
a rapid firing, but low powered warp blaster gun. The mysterious
Greys are protected by an energy shield which will absorb the damage
of any weapon, but at expense of draining power.
Strengths: substantial damage due to rapid fire
rate
Weaknesses: vulnerable when energy depleted,
inaccurate weapon
GUARDIAN
The
Guardian provides both protection and stealth for Grey incursion
squads. A specially trained Grey unit drives a small vehicle equipped
with a very heavy, but powerful cloaking shield. This shield provides
protection for any units within its six metre radius and greatly
reduces visibility to the enemy. When it is activated the cloaking
shield drains energy at a steady rate. Energy will also be drained
by weapon damage, but the units within the shield will be safe.
The Guardian is also equipped with a powerful short range blaster
designed for breaching walls and barricades.
Strengths: cloaking shield protects other Grey
units
Weaknesses: limited offensive capability
WARP GUNNER
The
warp gunner is equipped with one of the most advanced pieces of
Grey technology. The warp gun fires a telepathically guided missile
that explodes when it reaches its target, generating a tiny wormhole
in space. The wormhole only exists for a few micro-seconds, but
it creates a very destructive implosion effect. The main advantage
of a warp gun is that the gunner can fire from around corners or
in covered terrain, so it can effectively attack heavily fortified
positions. However, the power of the implosion is diminished over
distance, and the effect is very minimal at its maximum range.
Strengths: powerful area effect missile that
can be guided to its target
Weaknesses: ineffective at long range, slow firing
with high energy drain, expensive
PSYKER
The
Psyker is a cybernetically enhanced Grey unit fitted with a psionic
projector that allows it to detect brain waves and exert mind control
over short distances. A successful attack will injure the target
unit and allow the Psyker to see through its eyes, revealing the
positions of other enemy units. The damage inflicted by psionic
attacks depends on the innate resistance of each race. The Spawn
are most vulnerable, followed by the Machina. Humans and Greys are
least affected. In order to execute an attack the Psyker must select
a target point to focus on. The closer a unit is to the target point
the more likely the attack is to be successful.
Strengths: scouts enemy positions, injures enemy
units behind cover
Weaknesses: vulnerable to attack if spotted,
expensive
SAUCER
The
saucer is a battlefield version of the Grey's interplanetary craft,
but operated by a single pilot and limited to ground assault operations.
It is an expensive but powerful combat unit, with a substantial
energy shield. The saucer is fast and agile, and can fly over minor
obstructions, but it is still restricted due to its large size.
It is equipped with an inaccurate but powerful warp blaster cannon,
and can also supply other Grey units with energy from its own reserves.
Strengths: fast moving and can fly over low terrain,
can take a lot of punishment
Weaknesses: too large for narrow corridors, very
expensive
REGENERATOR
The
Regenerator is a teleportation portal and an energy conduit connected
to Grey orbital motherships. This unique technology allows the Greys
to advance deep into hostile territory with very few combat units.
The energy is transferred via a subspace warp beam to a small collector
unit deployed in tactical missions undertaken by Grey incursion
squads. Any Grey warrior can restore its energy rapidly by occupying
the regenerator beam. Grey units will automatically teleport between
two regenerator units if it provides a faster route to a destination.
Strengths: teleportation can provide rapid mobility
around the map
Weaknesses: static and vulnerable target
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