Laser Marines
Ever since the Machina rebellion the Federation could not rely
on sentient robots for defence against the Spawn. The Laser Marines
have become the first line of defence for the human race, but they
are no ordinary soldiers. They are tough, hard-bitten, veterans
trained to fight to the death in defence of human civilisation.
Marines are typically deployed in Laser Squads, including specialised
units such as Medics, Snipers and Grenadiers. They are heavily armoured
and well equipped, employing the latest Federation technology. The
advanced laser weapons employ mini-nuclear reactors as power cells,
allowing mobile operation in all environments. They rely on guile,
cunning and mobility to defeat their enemies.
COMMANDER
The
Marine Commander is an elite soldier, combining physical toughness
and advanced weapon skills. He is equipped with the immensely powerful
Mark 7 Heavy Laser Cannon (Mk7-HLC), and he has the ability to use
this bulky weapon with a reasonable degree of accuracy. Commanders
are expensive to deploy and are best used against highly armoured
units. Another tactic would be to use his Mk7 to knock through the
weaker walls to gain positional advantage. Despite his extremely
tough flexi-armour it is best to keep a Medic nearby. A Commander
is too valuable to risk on the frontline without backup.
Strengths: very powerful weapon
Weaknesses: costly
GRUNT
The
Grunt is the mainstay of the Laser Marine Corp, representing the
vast bulk of the combat troops available to the Federation. He is
a moderately armoured soldier equipped with a Mark 5 Rapid Firing
Laser Gun (Mk5-RFLG). These impressive weapons have a high fire
rate but are limited in power and accuracy. They are designed for
close quarters combat situations and limited mid-range engagement.
The limitations of the power-cell and the high burst rate can often
leave the grunt without firepower, but this can be replenished from
a nearby Marine HQ.
Strengths: rapid firing weapon
Weaknesses: weak armour and endurance
GRENADIER
The
Grenadier is a specialised infantry-artillery unit equipped with
a Mark 4 Grenade Launcher (Mk4-GL). This devastating weapon propels
a grenade over a short distance before its time fuse triggers the
micro-nuclear explosive. A skilled grenadier will be able to deflect
grenades round corners to take enemy units by surprise. He can only
carry a small quantity of grenades so he will need to have good
access to a Marine HQ.
Strengths: excellent for attacking defended positions
Weaknesses: limited range, vulnerable to long
range attack, limited ammunition capacity
SNIPER
The
Sniper is lightly armoured, and must rely on his excellent spotting
ability to stay one step ahead of the enemy. He is equipped with
the highly accurate, and very powerful, Mark 9 Laser Sniper Gun
(Mk9-LSG). This weapon is deadly at long range, but requires time
to aim. A Sniper should be deployed very carefully in order to avoid
close combat situations, and should use any available cover, such
as windows or low walls. The key to using a Sniper effectively is
good deployment early in the battle.
Strengths: excellent at long range, powerful
weapon
Weaknesses: very weak armour and endurance
MEDIC
Medics
are battlefield surgeons and engineers equipped with hi-tech repair
kits. They can restore injured Marines to combat capability through
the use of stimulants, nano-bots, robotic implants and blood transfusions.
These specialists are exceptionally brave, but they should be kept
away from the frontline if possible. They are equipped with the
highly efficient Mark 2 Laser Pistol (Mk2-LP) but it is unlikely
to be used accurately.
Strengths: heals other units
Weaknesses: inaccurate and low powered weapon
MARINE HQ
The
Marine HQ is an automated, fortified repository for power cells
and grenades. It is deployed in advance positions by combat engineers
prior to engaging the enemy, and will allow any Marine to retrieve
a fresh supply of ammunition. Although it is not indestructible,
it will never let its contents be accessed by enemy forces. Destruction
of a Marine HQ will result in a large explosion making close range
attack inadvisable.
Strengths: necessary for reloading ammunition
Weaknesses: large, static target that needs protection
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