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CONTENTS

GETTING STARTED

INTERFACE SCREENS

MAIN SCREEN

CAMPAIGN MISSIONS SCREEN

NEW ONLINE GAME SCREEN

SCENARIO OPTIONS SCREEN

SEND CHALLENGE SCREEN

MANAGE GAMES SCREEN

SOUND AND VIDEO OPTIONS SCREEN

MAP CREATOR SCREEN

BATTLE INTERFACE

BATTLE OPTIONS SCREEN

HELP SCREENS

PLAYING THE GAME

PLAYING TURNS

THE WEB INTERFACE

CHOOSING YOUR RACE

DEPLOYMENT

THE FIRST GAME TURN

NAVIGATING THE MAP

SELECTING UNITS AND ISSUING ORDERS

MOVING UNITS

MOVEMENT ORDERS

FOLLOWING

PURSUIT

RULES OF ENGAGEMENT

COMBAT

DIRECT FIRE

TERRAIN FIRE

OPPORTUNITY FIRE

ACCURACY AND LINE OF FIRE

GRENADES AND GOO

WEAPON EFFECTS

AMMUNITION AND ENERGY

VISION

WHAT A UNIT CAN SEE

VISION MODE

MAPS AND TERRAIN

BASIC TERRAIN TYPES

DOORS AND DOOR CONTROLS

FORCE FIELDS

SPECIAL UNIT ACTIONS

HEALING AND REPAIRING

RELOADING

SPAWN CONTROL

COMMANDING THE GREYS

THE RACES

LASER MARINES

MACHINA

SPAWN

GREYS

UNIT ATTRIBUTES

WINNING GAMES

SCORING AND VICTORY

THE WORLD LEAGUE

TOURNAMENTS

APPENDIX

CREDITS

Map creator screen

 

The map creator allows you to create your own maps which you can test in hotseat mode.

CREATING A NEW MAP

When you enter the map editor you will be prompted for a map name and the dimensions of the new map. Dimensions must be between 30 and 60. The tile set box should contain ‘city’. (There will be additional tile sets available in the future).

EDITING AN EXISTING MAP

Instead of entering the name of a new map you can enter the name of an existing map to edit. You don’t need to enter any dimensions in this case.

THE MAP CREATOR VIEW

Once you have created or loaded a map you are presented with the editing screen. The main elements of this are:

The map: This can be scrolled with the middle mouse button or the arrow keys. To zoom in or out, hold the ‘Z’ key and roll the mouse wheel, or use the ‘+’ and ‘-’ keys on the keyboard. The current cursor position is displayed on the bottom left of the screen.

The tile bar: On the right of the screen is a scrolling display of map tiles. You can use the mouse wheel to scroll this list, or use the ‘Q’ and ‘A’ keys.
The tile type selector: This set of radio buttons switches the type of tile displayed in the tile bar between floors, walls and objects.

SAVE: Save the map to the maps directory in your Laser Squad Nemesis folder.

QUIT: Return to the main screen.

MAP EDITOR CONTROLS

Placing tiles: Select a tile by clicking on the tile bar on the right, then left click on the map view.

Deleting tiles: Right click on the map view and a tile of the same type will be deleted e.g. if ‘floor’ type is selected then the right mouse button will delete only floors.

Fill: Hold down the ‘F’ key and left click somewhere on the map to select the initial fill position, then click again to select a second fill position. These two positions define opposing corners of a rectangle which will be filled with the selected tile.

Random fill: When you have a floor tile selected, hold down the ‘R’ key and left click somewhere on the map to select the initial fill position, then click again to select a second fill position. A random fill will randomly select different directions of the same floor tile to fill in the rectangle. This is useful to break up repetitious patterns in floor tiles.

Copy and paste: Hold down the ‘C’ key and left click somewhere on the map to select the initial copy position, then click again to select a second copy position. A rectangle will appear showing the area to copy. While you are still holding down the ‘C’ key, left click somewhere else in the map to paste.

Grab tile from map: Move the mouse pointer over a tile on the map and press the ‘G’ key. That tile will then become the selected tile.

Set deployment zone: Move the cursor to a position on the map, hold down the ‘D’ key and the left mouse button, then move the map cursor to another position, then release the left mouse button. This will define a rectangular deployment position.

Change deployment side: Press the ‘T’ key to toggle between the two deployment sides. The challenging players zones are blue, whereas the opponent’s zones are green.

Delete a deployment zone: Hold down the ‘D’ key and right-click somewhere on the edge line of a deployment zone.

 

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