X-Com creators new strategy game
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CONTENTS

GETTING STARTED

INTERFACE SCREENS

MAIN SCREEN

CAMPAIGN MISSIONS SCREEN

NEW ONLINE GAME SCREEN

SCENARIO OPTIONS SCREEN

SEND CHALLENGE SCREEN

MANAGE GAMES SCREEN

SOUND AND VIDEO OPTIONS SCREEN

MAP CREATOR SCREEN

BATTLE INTERFACE

BATTLE OPTIONS SCREEN

HELP SCREENS

PLAYING THE GAME

PLAYING TURNS

THE WEB INTERFACE

CHOOSING YOUR RACE

DEPLOYMENT

THE FIRST GAME TURN

NAVIGATING THE MAP

SELECTING UNITS AND ISSUING ORDERS

MOVING UNITS

MOVEMENT ORDERS

FOLLOWING

PURSUIT

RULES OF ENGAGEMENT

COMBAT

DIRECT FIRE

TERRAIN FIRE

OPPORTUNITY FIRE

ACCURACY AND LINE OF FIRE

GRENADES AND GOO

WEAPON EFFECTS

AMMUNITION AND ENERGY

VISION

WHAT A UNIT CAN SEE

VISION MODE

MAPS AND TERRAIN

BASIC TERRAIN TYPES

DOORS AND DOOR CONTROLS

FORCE FIELDS

SPECIAL UNIT ACTIONS

HEALING AND REPAIRING

RELOADING

SPAWN CONTROL

COMMANDING THE GREYS

THE RACES

LASER MARINES

MACHINA

SPAWN

GREYS

UNIT ATTRIBUTES

WINNING GAMES

SCORING AND VICTORY

THE WORLD LEAGUE

TOURNAMENTS

APPENDIX

CREDITS

Movement orders

ISSUING MOVEMENT ORDERS

To move a unit select an empty map position (indicated by a green map cursor) and click the left mouse button. You will see a green waypoint line showing the route that the unit will take. At the destination point there will be a green waypoint marker. You can click on further destinations, adding more waypoint markers, if you desire.

MOVING INTO A SPACE OCCUPIED BY ANOTHER UNIT

Sometimes you may want to move a unit onto a space that is occupied by another unit at the start of the turn. There are two methods to do this:

  • Move the cursor to a space without any units, press and hold down the left mouse button. Then move the cursor to the space occupied by another unit and release the mouse button.
  • Move the cursor to the space occupied by another unit, hold down the ‘Ctrl’ key and click on the left mouse button.

WAYPOINTS AND ROUTES

When you issue a movement order the unit will attempt to trace the shortest route through the terrain, but sometimes this will not be the route you want. The solution is to use more waypoints along the route you want the unit to follow.

The map can also change when you see the results of the turn, and this can affect the route of your units. These changes may be due to explosions, doors unlocking or locking, or due to the fact that the terrain was really damaged but hidden from the view of your units.

If a route is blocked by other units, the moving unit will attempt to move round the blocking unit. If the blocking unit occupies a corridor or other narrow constriction, the moving unit will try another route altogether.

WAYPOINTS BLOCKED BY TERRAIN

If a waypoint is blocked by surrounding terrain it will be displayed in red. Sometimes this maybe what you want to do, perhaps moving onto a wall that you anticipate will be destroyed during the course of the turn. However, if the blocking terrain is not destroyed the unit will get stuck at that point and not continue with any orders.

FLYING UNITS

Buzzers, Saucers and Hunters can fly, or more accurately hover a little way above the ground. This enables them to cross over low terrain, such as low walls, low crates or barrels. Buzzers can also squeeze through window frames.

THE HOLD ORDER

If you click on the hold button the unit will stop moving and do nothing for 1 second. You can click more times to hold for more than 1 second. This order is very useful when you are trying to coordinate attacks or movement with other units.

 

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