Movement orders
ISSUING MOVEMENT ORDERS

To move a unit select an empty map position (indicated by a green
map cursor) and click the left mouse button. You will see a green
waypoint line showing the route that the unit will take. At the
destination point there will be a green waypoint marker. You can
click on further destinations, adding more waypoint markers, if
you desire.
MOVING INTO A SPACE OCCUPIED BY ANOTHER UNIT
Sometimes you may want to move a unit onto a space that is occupied
by another unit at the start of the turn. There are two methods
to do this:
- Move the cursor to a space without any units, press and hold
down the left mouse button. Then move the cursor to the space
occupied by another unit and release the mouse button.
- Move the cursor to the space occupied by another unit, hold
down the ‘Ctrl’ key and click on the left mouse button.
WAYPOINTS AND ROUTES
When you issue a movement order the unit will attempt to trace
the shortest route through the terrain, but sometimes this will
not be the route you want. The solution is to use more waypoints
along the route you want the unit to follow.
The map can also change when you see the results of the turn,
and this can affect the route of your units. These changes may be
due to explosions, doors unlocking or locking, or due to the fact
that the terrain was really damaged but hidden from the view of
your units.
If a route is blocked by other units, the moving unit will attempt
to move round the blocking unit. If the blocking unit occupies a
corridor or other narrow constriction, the moving unit will try
another route altogether.
WAYPOINTS BLOCKED BY TERRAIN
If a waypoint is blocked by surrounding terrain it will be displayed
in red. Sometimes this maybe what you want to do, perhaps moving
onto a wall that you anticipate will be destroyed during the course
of the turn. However, if the blocking terrain is not destroyed the
unit will get stuck at that point and not continue with any orders.
FLYING UNITS
Buzzers, Saucers and Hunters can fly, or more accurately hover
a little way above the ground. This enables them to cross over low
terrain, such as low walls, low crates or barrels. Buzzers can also
squeeze through window frames.
THE HOLD ORDER
If you click on the hold button the unit will stop moving and do
nothing for 1 second. You can click more times to hold for more
than 1 second. This order is very useful when you are trying to
coordinate attacks or movement with other units.
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