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CONTENTS

GETTING STARTED

INTERFACE SCREENS

MAIN SCREEN

CAMPAIGN MISSIONS SCREEN

NEW ONLINE GAME SCREEN

SCENARIO OPTIONS SCREEN

SEND CHALLENGE SCREEN

MANAGE GAMES SCREEN

SOUND AND VIDEO OPTIONS SCREEN

MAP CREATOR SCREEN

BATTLE INTERFACE

BATTLE OPTIONS SCREEN

HELP SCREENS

PLAYING THE GAME

PLAYING TURNS

THE WEB INTERFACE

CHOOSING YOUR RACE

DEPLOYMENT

THE FIRST GAME TURN

NAVIGATING THE MAP

SELECTING UNITS AND ISSUING ORDERS

MOVING UNITS

MOVEMENT ORDERS

FOLLOWING

PURSUIT

RULES OF ENGAGEMENT

COMBAT

DIRECT FIRE

TERRAIN FIRE

OPPORTUNITY FIRE

ACCURACY AND LINE OF FIRE

GRENADES AND GOO

WEAPON EFFECTS

AMMUNITION AND ENERGY

VISION

WHAT A UNIT CAN SEE

VISION MODE

MAPS AND TERRAIN

BASIC TERRAIN TYPES

DOORS AND DOOR CONTROLS

FORCE FIELDS

SPECIAL UNIT ACTIONS

HEALING AND REPAIRING

RELOADING

SPAWN CONTROL

COMMANDING THE GREYS

THE RACES

LASER MARINES

MACHINA

SPAWN

GREYS

UNIT ATTRIBUTES

WINNING GAMES

SCORING AND VICTORY

THE WORLD LEAGUE

TOURNAMENTS

APPENDIX

CREDITS

Scenario Options Screen

 

This screen allows you to configure various scenario options for online games and hotseat games.

There are two buttons at the bottom of the screen.

START GAME: Click on this when you are satisfied with the scenario options you have chosen.

BACK: Return to the previous screen

The options below only apply to online games against other subscribers or hotseat games. Online games against a non-subscriber will have fixed parameters and a choice of 3 maps.

SCENARIO TYPE

There are two types of scenario with different victory conditions:

Wipeout: You will win if you eliminate all the opposing combatant units, or if you have more points than your opponent when the turn limit is reached. Points are received for each enemy unit killed, equal to its Force Point cost. A combatant unit is defined as a unit capable of attacking in close combat, or firing a weapon, or reloading from an HQ if it has no ammo. If a player has no HQs left then units with no ammo are no longer combatants because there is nowhere for them to reload. The game will be drawn if the turn limit is reached and both sides have the same number of points.

HQ: You will win if you eliminate all the enemy HQs, or if you eliminate all enemy combatant units. The game will be drawn if both sides still have at least one HQ when the turn limit is reached. For the purposes of HQ games when playing Spawn, the Queen unit counts as an HQ. For the Greys, their Regenerator is equivalent to an HQ.

MAP NAME

If you know the name of a map you can choose it by entering its name here. If you type ‘random’, or enter an unknown map name, then a map will be chosen randomly. The names of available maps will be posted on the Laser Squad Nemesis website, and new maps will become available all the time.

FORCE POINTS

Select the number of Force Points that each player can spend on units during the deployment turn. This determines the size of the force you can deploy.

TURN LIMIT

This sets the maximum number of turns for a game. If neither player has won when the turn limit is reached the game is over, and maybe drawn or won according to the scenario type (see above).

TIME LIMIT

This defines the number of days that each player has to complete the game. Each player has their own ‘clock’ that starts counting down when players receive a turn results file and stops when orders have been sent. This is similar to the chess clock system used for timing chess games (except that both players clocks start counting down simultaneously as soon as results are sent to each player). If your clock runs out of time then you lose the game automatically, and your opponent wins, regardless of the score in the game. If a player allows their clock to timeout and does not complete a league game, they incur an extra league point penalty for the loss.

 

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