Scenario Options
Screen

This screen allows you to configure various scenario options for
online games and hotseat games.
There are two buttons at the bottom of the screen.
START GAME: Click on this when you are satisfied
with the scenario options you have chosen.
BACK: Return to the previous screen
The options below only apply to online games against other subscribers
or hotseat games. Online games against a non-subscriber will have
fixed parameters and a choice of 3 maps.
SCENARIO TYPE
There are two types of scenario with different victory conditions:
Wipeout: You will win if you eliminate all the
opposing combatant units, or if you have more points than your opponent
when the turn limit is reached. Points are received for each enemy
unit killed, equal to its Force Point cost. A combatant unit is
defined as a unit capable of attacking in close combat, or firing
a weapon, or reloading from an HQ if it has no ammo. If a player
has no HQs left then units with no ammo are no longer combatants
because there is nowhere for them to reload. The game will be drawn
if the turn limit is reached and both sides have the same number
of points.
HQ: You will win if you eliminate all the enemy
HQs, or if you eliminate all enemy combatant units. The game will
be drawn if both sides still have at least one HQ when the turn
limit is reached. For the purposes of HQ games when playing Spawn,
the Queen unit counts as an HQ. For the Greys, their Regenerator
is equivalent to an HQ.
MAP NAME
If you know the name of a map you can choose it by entering its
name here. If you type ‘random’, or enter an unknown
map name, then a map will be chosen randomly. The names of available
maps will be posted on the Laser Squad Nemesis website, and new
maps will become available all the time.
FORCE POINTS
Select the number of Force Points that each player can spend on
units during the deployment turn. This determines the size of the
force you can deploy.
TURN LIMIT
This sets the maximum number of turns for a game. If neither player
has won when the turn limit is reached the game is over, and maybe
drawn or won according to the scenario type (see above).
TIME LIMIT
This defines the number of days that each player has to complete
the game. Each player has their own ‘clock’ that starts
counting down when players receive a turn results file and stops
when orders have been sent. This is similar to the chess clock system
used for timing chess games (except that both players clocks start
counting down simultaneously as soon as results are sent to each
player). If your clock runs out of time then you lose the game automatically,
and your opponent wins, regardless of the score in the game. If
a player allows their clock to timeout and does not complete a league
game, they incur an extra league point penalty for the loss.
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