X-Com creators new strategy game
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CONTENTS

GETTING STARTED

INTERFACE SCREENS

MAIN SCREEN

CAMPAIGN MISSIONS SCREEN

NEW ONLINE GAME SCREEN

SCENARIO OPTIONS SCREEN

SEND CHALLENGE SCREEN

MANAGE GAMES SCREEN

SOUND AND VIDEO OPTIONS SCREEN

MAP CREATOR SCREEN

BATTLE INTERFACE

BATTLE OPTIONS SCREEN

HELP SCREENS

PLAYING THE GAME

PLAYING TURNS

THE WEB INTERFACE

CHOOSING YOUR RACE

DEPLOYMENT

THE FIRST GAME TURN

NAVIGATING THE MAP

SELECTING UNITS AND ISSUING ORDERS

MOVING UNITS

MOVEMENT ORDERS

FOLLOWING

PURSUIT

RULES OF ENGAGEMENT

COMBAT

DIRECT FIRE

TERRAIN FIRE

OPPORTUNITY FIRE

ACCURACY AND LINE OF FIRE

GRENADES AND GOO

WEAPON EFFECTS

AMMUNITION AND ENERGY

VISION

WHAT A UNIT CAN SEE

VISION MODE

MAPS AND TERRAIN

BASIC TERRAIN TYPES

DOORS AND DOOR CONTROLS

FORCE FIELDS

SPECIAL UNIT ACTIONS

HEALING AND REPAIRING

RELOADING

SPAWN CONTROL

COMMANDING THE GREYS

THE RACES

LASER MARINES

MACHINA

SPAWN

GREYS

UNIT ATTRIBUTES

WINNING GAMES

SCORING AND VICTORY

THE WORLD LEAGUE

TOURNAMENTS

APPENDIX

CREDITS

Unit attributes

 

You can view the unit attributes by clicking on 'help', whichever screen you are currently viewing, and theb press 'game info'. There are buttons on the game information screen for each of the races. Select a race, then select a unit. The unit attributes will be listed on the right side of the screen.

COST

Force Point cost for deploying the unit.

ENDURANCE

The capacity to sustain damage or injury. Units start the battle with health points equal to their endurance. Health points are lost by weapon damage, and the unit dies when health reaches zero.

ARMOUR

Each armour point will negate one damage point from an attack. For example, if 5 damage points are sustained from a laser blast and the unit's armour is 2, then 3 points of health will be lost. The energy shields of Grey units are not protected by armour.

SPEED

Movement speed in metres per second.

DAMAGE

Average damage inflicted by the unit's weapon. Damage can vary randomly for each attack between 50% and 150% of the damage value.

ATTACK TIME

The number of seconds taken for each shot or attack.

INACCURACY

The average deviation from true for a weapon shot, in degrees.

AMMUNITION

Each shot from a weapon will generally use one unit of ammunition. Units with no ammunition cannot fire. Some Grey units use more than one ammunition point for each shot.

WEAPON RANGE

Effective weapon range in metres.

VISION RANGE

The distance a unit can see, in metres.

REACTION TIME

The number of seconds a unit will take before it can start firing after spotting an enemy.

SIZE

General size of the unit. Larger units are easier to spot and to hit.

 

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