X-Com creators new strategy game
Home
Buy Now - $17
Free Trial Online Account
Download Page
Reviews
New
Forum - message boards
Links
About Us

CONTENTS

GETTING STARTED

INTERFACE SCREENS

MAIN SCREEN

CAMPAIGN MISSIONS SCREEN

NEW ONLINE GAME SCREEN

SCENARIO OPTIONS SCREEN

SEND CHALLENGE SCREEN

MANAGE GAMES SCREEN

SOUND AND VIDEO OPTIONS SCREEN

MAP CREATOR SCREEN

BATTLE INTERFACE

BATTLE OPTIONS SCREEN

HELP SCREENS

PLAYING THE GAME

PLAYING TURNS

THE WEB INTERFACE

CHOOSING YOUR RACE

DEPLOYMENT

THE FIRST GAME TURN

NAVIGATING THE MAP

SELECTING UNITS AND ISSUING ORDERS

MOVING UNITS

MOVEMENT ORDERS

FOLLOWING

PURSUIT

RULES OF ENGAGEMENT

COMBAT

DIRECT FIRE

TERRAIN FIRE

OPPORTUNITY FIRE

ACCURACY AND LINE OF FIRE

GRENADES AND GOO

WEAPON EFFECTS

AMMUNITION AND ENERGY

VISION

WHAT A UNIT CAN SEE

VISION MODE

MAPS AND TERRAIN

BASIC TERRAIN TYPES

DOORS AND DOOR CONTROLS

FORCE FIELDS

SPECIAL UNIT ACTIONS

HEALING AND REPAIRING

RELOADING

SPAWN CONTROL

COMMANDING THE GREYS

THE RACES

LASER MARINES

MACHINA

SPAWN

GREYS

UNIT ATTRIBUTES

WINNING GAMES

SCORING AND VICTORY

THE WORLD LEAGUE

TOURNAMENTS

APPENDIX

CREDITS

What a unit can see

LINE OF SIGHT AND VISION RANGE

Each unit sees the state of surrounding terrain or spots enemy units across the map. An enemy unit will not be shown on the map until at least one of your units can see it. In order to see an enemy unit there must be a clear ‘line of sight’ and it must be within your unit’s vision range. Terrain such as walls and large objects will block a unit’s line of sight. Larger units can be seen at a longer range, but smaller units can only be spotted at a closer range.

FIELD OF VIEW

A unit with no orders will be able to see all around it, and spot enemy units from any direction. However, a unit which is moving, firing, or aiming during opportunity fire will only have a field of vision in front of it (an arc of 150 degrees). It is important to bear this in mind when plotting your orders, because enemy units in your blind spots can wreak devastation. The ‘halt’ command is useful when combined with the ‘halt on sighting’ rules of engagement, because a halted unit will have 360 degree vision.

REVEALING CHANGES TO THE MAP

Although the map is visible at the start of an online or hotseat game, parts of it may become destroyed. You will not know that terrain has been destroyed until one of your units spots the area of the map that has been damaged. The state of doors opening, controls being activated, doors being unlocked and force fields being activated are also subject to spotting before the changes are shown in the map.

HIDDEN MAPS IN THE CAMPAIGN MISSIONS

Most of the maps in the campaign missions will be hidden from view at the start of the mission. The hidden areas will be blacked out. As your units explore the map, more of it will be revealed.

THE MACHINA SCANNER

The Machina have a unit called the Scanner, which can detect units through solid walls, up to a limited range. The Scanner will not reveal terrain, only enemy units.

 

<< PREVIOUS PAGE | NEXT PAGE >>