X-Com creators new strategy game
Home
Buy Now - $17
Free Trial Online Account
Download Page
Reviews
New
Forum - message boards
Links
About Us

CONTENTS

GETTING STARTED

INTERFACE SCREENS

MAIN SCREEN

CAMPAIGN MISSIONS SCREEN

NEW ONLINE GAME SCREEN

SCENARIO OPTIONS SCREEN

SEND CHALLENGE SCREEN

MANAGE GAMES SCREEN

SOUND AND VIDEO OPTIONS SCREEN

MAP CREATOR SCREEN

BATTLE INTERFACE

BATTLE OPTIONS SCREEN

HELP SCREENS

PLAYING THE GAME

PLAYING TURNS

THE WEB INTERFACE

CHOOSING YOUR RACE

DEPLOYMENT

THE FIRST GAME TURN

NAVIGATING THE MAP

SELECTING UNITS AND ISSUING ORDERS

MOVING UNITS

MOVEMENT ORDERS

FOLLOWING

PURSUIT

RULES OF ENGAGEMENT

COMBAT

DIRECT FIRE

TERRAIN FIRE

OPPORTUNITY FIRE

ACCURACY AND LINE OF FIRE

GRENADES AND GOO

WEAPON EFFECTS

AMMUNITION AND ENERGY

VISION

WHAT A UNIT CAN SEE

VISION MODE

MAPS AND TERRAIN

BASIC TERRAIN TYPES

DOORS AND DOOR CONTROLS

FORCE FIELDS

SPECIAL UNIT ACTIONS

HEALING AND REPAIRING

RELOADING

SPAWN CONTROL

COMMANDING THE GREYS

THE RACES

LASER MARINES

MACHINA

SPAWN

GREYS

UNIT ATTRIBUTES

WINNING GAMES

SCORING AND VICTORY

THE WORLD LEAGUE

TOURNAMENTS

APPENDIX

CREDITS

Reloading

HQ UNITS

Ammunition will be used up when weapons are fired. In order to reload select a unit and right click on an HQ unit. The unit will move up to the HQ and begin reloading. It generally takes six seconds for a unit to fully reload, so you may have to issue a reload order on a subsequent turn to finish loading ammunition to the maximum capacity.

GREYS AND REGENERATORS

Grey units must replenish ammunition from their regenerators, in the same way that other units reload from HQs. However, Grey units take varying times to replenish their energy. The hight the maximum energy level, the longer it will take to replenish fully.

THE SPAWN

Spawn units which use close combat attacks don't use ammunition. The Spiker and Goo Spitter do use ammunition but they cannot reload. Instead, they will die once their ammunition has run out.

 

<< PREVIOUS PAGE | NEXT PAGE >>