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CONTENTS

GETTING STARTED

INTERFACE SCREENS

MAIN SCREEN

CAMPAIGN MISSIONS SCREEN

NEW ONLINE GAME SCREEN

SCENARIO OPTIONS SCREEN

SEND CHALLENGE SCREEN

MANAGE GAMES SCREEN

SOUND AND VIDEO OPTIONS SCREEN

MAP CREATOR SCREEN

BATTLE INTERFACE

BATTLE OPTIONS SCREEN

HELP SCREENS

PLAYING THE GAME

PLAYING TURNS

THE WEB INTERFACE

CHOOSING YOUR RACE

DEPLOYMENT

THE FIRST GAME TURN

NAVIGATING THE MAP

SELECTING UNITS AND ISSUING ORDERS

MOVING UNITS

MOVEMENT ORDERS

FOLLOWING

PURSUIT

RULES OF ENGAGEMENT

COMBAT

DIRECT FIRE

TERRAIN FIRE

OPPORTUNITY FIRE

ACCURACY AND LINE OF FIRE

GRENADES AND GOO

WEAPON EFFECTS

AMMUNITION AND ENERGY

VISION

WHAT A UNIT CAN SEE

VISION MODE

MAPS AND TERRAIN

BASIC TERRAIN TYPES

DOORS AND DOOR CONTROLS

FORCE FIELDS

SPECIAL UNIT ACTIONS

HEALING AND REPAIRING

RELOADING

SPAWN CONTROL

COMMANDING THE GREYS

THE RACES

LASER MARINES

MACHINA

SPAWN

GREYS

UNIT ATTRIBUTES

WINNING GAMES

SCORING AND VICTORY

THE WORLD LEAGUE

TOURNAMENTS

APPENDIX

CREDITS

Spawn

 

Nobody knows where the Spawn came from, but when they appeared it seemed like the human race had finally met its Nemesis. These rapacious, fast breeding aliens attacked human colonies and devoured them. Their ability to genetically mutate new warriors that would willingly die for the sake of the hive struck fear in every human heart.

The Spawn often rely on the ability to overwhelm their enemies, but they are not stupid or tactically inept. They will use their specialised units to terrorise or trap the enemy until the moment is right to deal the final blow.

QUEEN

The Queen is a rapacious, rapid breeding machine that can consume corpses and lay eggs. The eggs will rapidly grow and hatch into one of the other Spawn units. The unit hatched is determined at random, but each type of progeny has its uses. The Queen is tough and has a devastating bite capable of destroying solid walls, but she should be protected from enemy attack as much as possible.

Strengths: lays eggs to generate new Spawn units, very powerful bite

Weaknesses: large and slow moving, vulnerable to ranged combat, limited vision

DRONE

The Drone is a very fast and agile killing machine. It will run towards its target and attack with its large jaws, made all the more lethal by excretions of acidic saliva capable of penetrating armour. It is relatively well armoured and tough for a Spawn unit, but needs to surprise its victims at close range to be sure of a kill.

Strengths: fast moving, powerful bite, can walk freely over goo

Weaknesses: vulnerable at range, limited vision

SPLATTER

The Splatter is little more than a walking bomb. Its only purpose in life is to find enemy units, rush towards them and explode. It will gladly sacrifice itself for the good of the Spawn hive. Splatters need to be deployed with care because they can be dangerous to other members of the Spawn brood. They can be devastating when exploded in the midst of a group of low armoured units.

Strengths: good for attacking clusters of enemy units

Weaknesses: vulnerable at range, almost blind

GOO SPITTER

The Goo Spitter fires a bouncing, gooey blob that explodes on impact, covering the surrounding area with acidic goo. Any units caught in the goo are immobilised, and will suffer some minor damage from the acid. Fortunately for its victims the acid content of the goo causes it to decay and dissipate after a short period of time. Drones are genetically adapted to run over goo without getting trapped, and flying units are also unaffected by goo. The Goo Spitter will die after it has released its limited supply of gooballs, but it will have served the collective well during its limited existence.

Strengths: goo can trap and block enemy units for gaining tactical advantage

Weaknesses: limited range, dies when out of ammunition

BUZZER

The buzzer is a small winged drone that can move rapidly and squeeze through windows. It can attack with its fangs, but is quite weak compared to other aliens. It can be used to scout enemy positions and pick off isolated enemy units. As with drones, the Buzzer will need to avoid enemy fire before going in for the kill.

Strengths: small and fast, can squeeze through window frames

Weaknesses: weak attack, close combat only, vulnerable at close range

SPIKER

The Spiker was genetically adapted to respond to the Machina threat, and is the only Spawn unit with ranged combat ability. The acid filled spikes propelled from its tail are powerful and effective against armoured units. It cannot fire very rapidly and is best used in supporting combined attacks at medium range. Once a Spiker has discharged all its Spikes it will die, having fulfilled its only purpose in life.

Strengths: the only Spawn unit with a ranged combat weapon

Weaknesses: dies when out of ammunition, slow firing

 

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