Unit attributes
You can view the unit attributes by clicking on 'help', whichever
screen you are currently viewing, and theb press 'game info'. There
are buttons on the game information screen for each of the races.
Select a race, then select a unit. The unit attributes will be listed
on the right side of the screen.
COST
Force Point cost for deploying the unit.
ENDURANCE
The capacity to sustain damage or injury. Units start the battle
with health points equal to their endurance. Health points are lost
by weapon damage, and the unit dies when health reaches zero.
ARMOUR
Each armour point will negate one damage point from an attack.
For example, if 5 damage points are sustained from a laser blast
and the unit's armour is 2, then 3 points of health will be lost.
The energy shields of Grey units are not protected by armour.
SPEED
Movement speed in metres per second.
DAMAGE
Average damage inflicted by the unit's weapon. Damage can vary
randomly for each attack between 50% and 150% of the damage value.
ATTACK TIME
The number of seconds taken for each shot or attack.
INACCURACY
The average deviation from true for a weapon shot, in degrees.
AMMUNITION
Each shot from a weapon will generally use one unit of ammunition.
Units with no ammunition cannot fire. Some Grey units use more than
one ammunition point for each shot.
WEAPON RANGE
Effective weapon range in metres.
VISION RANGE
The distance a unit can see, in metres.
REACTION TIME
The number of seconds a unit will take before it can start firing
after spotting an enemy.
SIZE
General size of the unit. Larger units are easier to spot and
to hit.
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