Commanding the Greys
AMMUNITION, ENERGY AND SHIELDS
Greys use ammunition in a slightly different way to other races.
The ammunition level represents the amount of energy the unit has.
This energy is used to power both weapons and a special energy shield.
Any damage inflicted on a Grey unit will first be deducted from
the unit’s energy before affecting the unit’s endurance.
The armour rating has no effect on energy damage, but will still
reduce damage affecting endurance.
For the Greys, using weapons will make them more vulnerable to
attack, because it reduces the energy shield. Also, some weapons
will use more than 1 energy per shot because they require more power.
If you are playing as Greys you will see a yellow energy bar above
the health bar for each unit. Your opponent, however, cannot see
the amount of energy your units have, so he will be less sure about
the amount of damage inflicted.
Energy is automatically recovered at a slow rate, but it is much
quicker to replenish energy from a Regenerator.
REGENERATORS AND TELEPORTATION
The Grey Regenerator functions in the same way as an HQ unit.
You can replenish the energy of a Grey unit by right-clicking on
a Regenerator. They are also used for teleportation, which is a
form of instant transportation between two regenerators. When you
select a movement destination the route may be plotted by teleportation
between two regenerators, if it shortens the route.
THE GUARDIAN CLOAKING SHIELD

The Guardian unit can create a wide area energy shield that also
dramatically reduces the visibility of units within the shield.
When you select a Guardian unit you will see two special buttons
on the unit panel on the bottom left of the screen. One button is
used to activate the Guardian’s shield, and the other to turn
it off. When the shield is activated it will slowly drain energy.
The Guardian will protect units within the Guardian’s shield
area, shown by a pulsating blue circle on the ground. Shots aimed
at these units will hit the shield, depleting the Guardian’s
energy level. The shield protects against explosive damage and bouncing
grenades, but enemy units can enter the shield and attack units
within. The shield does not deflect attacks made within the shield,
including warp gun explosions.
USING THE WARP GUN
The Warp Gunner fires a guided missile. This is done by setting
'waypoints' for the missile, which defines the path that it will
travel along. In order to set waypoints click on the button labelled
'W' on the Warp Gunner's control panel on the bottom left of the
screen, then right click on the map to set each waypoint. Alternatively,
you can hold down the 'W' key on the keyboard and right click on
the map to set waypoints.
PSYKER ATTACKS
The Psyker unit must choose a particular point to attack and cannot
target units directly, or use opportunity fire and pursuit. If there
is a target unit at the target point when the attack takes effect
and that unit will be psyked, but if there is a unit near the point
there is a probability that it will be psyked depending on the distance
from the target point. The probability drops to zero at a distance
of 10 metres from the target point.
Successful psyke attacks have two effects. Firstly, a psyked unit
is slightly injured. Secondly, the controlling player can see what
the psyked unit can see within its field of vision, possibly revealing
positions of units from its own side. Spawn suffer the most injury
from psyke attacks, and then Machina. Humans and Greys suffer the
least damage. HQs are unaffected.
SAUCER RESUPPLY
The Saucer unit can be used to re-supply other Grey units with
energy. Select a grey unit and right-click on the Saucer. Energy
will be transferred from the Saucer to the other Grey unit.
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